Chip Wu The dojo that stopped teaching

Chip Wu Dues of Fury

In development

A dojo that stopped teaching and started filing. Five floors, one way up, and a charter they are refusing to give back.

The hall

Somewhere in the forest, a very large building with a very impressive sign

The sign says C.H.I.P.W.U. — the Central Headquarters for Inexplicable Paperwork, Waiting & Unreturned-calls.

It used to be a dojo. There are photographs. Nobody there has trained in years: the uniforms are spotless, the forms require other forms, and every door carries a notice explaining that a committee is reviewing the matter of the door.

They are not teaching anybody anything. They are, however, extremely busy, and they would like you to know that your call is important to them.

Rows of chipmunks in white martial-arts uniforms holding poses in a forest clearing.
Fig. 1 There are photographs. This is the most recent one.

The Hollow Log

Across the forest, somebody is still actually training

A handful of animals practise in an actual hollow log. No sign, no committee, and no uniform worth the name. They would be a dojo in their own right, except that CHIP WU is holding their charter. Filed, some years ago. Somewhere.

They have asked for it back. They have been asked to fill in a form.

So somebody is going to have to go and get it.

No photograph on file

A request has been submitted.

Fig. 2 The Hollow Log does not appear anywhere in CHIPWU's records.

The two dojos

One of them has a filing system

  • The antagonists

    CHIP WU

    Chipmunks, every one of them, and they will not admit anybody else. Scheming, secretive, and so thoroughly wrapped in their own procedure that they can no longer get out of it either.

    Admits
    Chipmunks only
    Uniforms
    Immaculate, unused
    Currently
    In a meeting
  • You

    The Hollow Log

    A badger, a hare, and whoever turned up this week wanting to learn. Patched uniforms, mismatched belts, and the only enrolment form in this entire story that has ever worked.

    Admits
    Anybody
    Uniforms
    Patched, in use
    Currently
    Training

The bill

Two games, both of them finished

Playable now

The Great Nut Raid

A grid-arena comedy set several floors below all of this, where the filing actually happens. Seven arenas, eight nuts, and a boss who has been hoarding grievances for longer than anybody can account for.

Play now

Playable now

Chip Wu: Dues of Fury

A very large chipmunk seated at the head of a wooden dojo hall while dozens of smaller chipmunks mill about the floor.
The Grand Master. Fifth floor. In a meeting since Tuesday.

An NES-era beat-'em-up. Five floors of the hall, three fighters out of The Hollow Log, and one charter to get back. You pick your fighter at the enrolment form.

Play Dues of Fury

All five floors are built and playable, and it runs in this page. There is no download and no account.

Also in the building

Things to prod

About this project

What this is

A comedy about institutions, made independently and for nothing. No ads, no donations, no sales, no accounts, no analytics and no tracking of any kind.

Every organization, character, voice, machine and event in it was invented for the project. It is not affiliated with, endorsed by or operated by any real organization, and nothing in it is a statement of fact about one. The artwork, code, text and sound are original and were made for this.

The full disclaimer says all of that at greater length and with fewer jokes.

Chip Wu Dues of Fury

Five floors of the hall, three fighters out of The Hollow Log, and a building that would rather process you than fight you.

This game can be played without looking at it. Turn on Read the corridor aloud under Controls and comfort settings below, and the corridor, the threats and your own state are announced as you go. Press Q at any time for a full report.

Floor 1

Reception

Get to the door at the end of the corridor before office hours run out.

Hollow Log enrolment form

One page. It works immediately.

Turn your phone sideways.

Move
← → or A D
Crouch
↓ or S
Jump
↑ / W / Space
Punch
J or Z
Kick
K or X
Controls and comfort settings

What is in it. Five floors, from Reception up to the Grand Master's office — and then back to Reception, because she does not concede, she refers the matter. Every lap round the building is faster, busier and shorter on the clock, and worth more. A punch and a kick with real startup and recovery frames, strings you can chain, grippers that hold you until you mash out, filing cabinets that come down out of the ceiling, racking low enough that you have to go under it, and four bosses — The Grievance Hoarder, The Voicemail Gremlin who returns your call, The Chair and his gavel, and the Grand Master reading from the bylaws. The Interim turns up on every floor and folds every time.

Three fighters, a belt that sets the difficulty by how much training you claim to have, and an enrolment form that works immediately — the only form in the building that does. Six pieces of music — one per floor, one for any boss, all of them in A minor because it is all one building — synthesised at runtime from square, triangle and noise channels, and every pixel is drawn by the renderer; there is no art or audio file anywhere in this game.

Plays on a gamepad, on a touchscreen, or on the keys you choose — every action can be rebound. Full screen turns a phone sideways and fills it. Leave it alone at the title and the cabinet plays itself.

Convening a committee to load the arena…

This game can be played without looking at it. Turn on Read the game aloud in Accessibility & settings, and the arena, the blast radius and what is around you are announced as you go. Press Q at any time for a full report.

Move: arrows or WASD · Place nut: Space · Switch nut: Q / E or 1–4 · Interact: R · Pause: Esc

How to play

You place nuts. Nuts have short fuses. Nuts do not explode — they release a cartoon gas blast along the grid, and that blast clears bureaucracy.

Controls

Every action, on every input.
Action Keyboard Gamepad Touch
Move Arrow keys or WASD Left stick or D-pad On-screen pad
Place nut Space A Nut button
Switch nut Q / E, or 1–4 L1 / R1 Nut selector
Interact R X Hand button
Remote detonate F B Detonate button
Pause Esc or P Start Pause button
Mute M — Header button

The arsenal

The obstruction

Reading danger

Soundboard

Every sound in this game is synthesised from scratch — oscillators, filtered noise and envelopes. There are no audio files. Unlock entries by playing.

Fartchestra

A small step sequencer. Arrange the sounds you have unlocked into a pattern. No microphone, no recording, no permissions — it only plays what this page generates.

Accessibility & settings

These settings apply immediately and are saved to this browser. Nothing here is sent anywhere.

Information

The game is a joke. This section is not. Everything below is either a legal notice or a statement of what this project is and is not.

Disclaimer

Chip Wu is a work of comedy, parody and satire. It is not affiliated with, endorsed by, sponsored by or operated by any real organization, nor by any of their officers, employees, representatives or affiliates. Every organization depicted in it is invented for the game.

What this is

What this is not

Characters

“Chip WU” is a fictional spokesperson invented for this game. He is not based on, and is not intended to resemble, any real person. Any resemblance to an actual individual is unintended and coincidental. The same applies to every other character, machine and voice in the game.

Names and marks

Every organization name in this game was invented for it. No real organization’s name, logo, wordmark, colour scheme or visual identity has been used or approximated, and this site is not designed to be mistaken for the site of any real organization. All artwork, characters, code, text and sound in this project are original and were created for it.

Contact

If you believe something in this project crosses a line, the correct response is to tell us and have it changed. Contact details for this project are intentionally not published in this build.

Privacy

Short version: this game does not collect anything about you.

The game requests no permissions. Audio is generated in the page and only starts after you interact with it. The Fartchestra never touches your microphone.

Credits

Made with

Art and audio

All artwork is original and drawn procedurally with the Canvas 2D API inside this project. All sound is original and synthesised at runtime. No stock assets, no sampled audio, no ripped game assets and no third-party artwork are used anywhere in this build.

Fonts

System font stacks only. No web fonts are downloaded.

Version